Matt Levine is an accomplished composer and producer of music for games, film, television, and other pictured media. His unique ability to compose memorable themes across a wide range of genres, his cutting edge technical skills, and his resourceful and collaborative approach have earned him a stellar reputation among producers and directors.
Matt’s career started in 1995 as a producer and engineer in a commercial production studio in San Francisco.
In 1998, Matt created his own production company: Uncle Vector’s Audio Lab LLC, which is still going strong today. Over the years he has composed and produced music for a wide range of artists, developers and corporate clients.
In 2000, Matt became the Director of Audio Production at Beatnik Inc. He produced remixable multi-track content from top name artists for Beatnik’s hardware and software product lines.
In 2005, Matt joined the Music Department at Sony Computer Entertainment America (SCEA) and worked there for over a decade. During that time he directly contributed to 37 titles published by SCEA. As a senior member of an award-winning team he composed and remixed music for many games, including The Last of Us, Uncharted 3, and Infamous: First Light.
In 2015, Matt joined the faculty of the San Francisco Conservatory of Music (SFCM), where he teaches composition and production for video games and film, including collaborations with Sony Interactive Entertainment, SFFilm and San Francisco Art Institute.
In 2017, Matt earned a certificate in Sound, Voice, and Music in the Healing Arts from the California Institute for Integral Studies.
In 2019, Matt released Tone Pool, a sound healing app for iOS.
Matt frequently gives presentations on music and sound at conventions and institutions including: The Shanghai Conservatory of Music, IGDA, Game Developers Conference, SF MusicTech Summit, NARIP, Sony Game Tech Conference, Dolby Labs, Playcrafting, Tech for Games, Academy of Art University and San Francisco State University.